"I think I'm lucky in the sense that I can fall in love with things even if they're not worthy of that much love yet," he says. "That's an important thing for a game developer. System Shock 2 was certainly no exception." Unless you're Blizzard, and you have an alpha three years ahead of time that is anybody else's finished game, games aren't fun until quite late. There are still whole sections of the game Levine isn't happy with, including the character creation, which he says was too text-heavy, as well as the level set in the body of The Many, the biological hive mind created by antagonist SHODAN. ![]() It introduces lots of new ideas, and the team were too green to realize how much extra time it would take to do them justice.
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